League of Legends, just like with any other MOBA, has extremely many variables that determine the outcome of a teamfight. Even minor things like one summoner spell can be the deciding factor for this. Thus, every single additional piece of information you can keep in your mind can make a difference to your success.

Part 1: Knowledge
Part 2: Positioning
Part 3: Breadth of Roster
Part 4: Mechanical Execution
Part 5: Map Awareness
Part 6: Team Coordination
Part 7: Resilience
Part 8: Strategic Decision Making
Part 9: Reading Your Opponent
Part 10: Processing Information

This post is going to mention a few tricks to keep track of informations so you’ll be aware of more things. Additionally, i’ll give you a priority list of the most important information to keep track of durin each stage of the game.

Keeping track of information

First of all is of course the ability cooldown ping function. Hold Shift and in order to ping your cooldown on summoners or ultimates, or more importantly, enemy summoners. The knowledge of whether or not an enemy has Flash up can drastically change the flow of battle. Whenever you see a flash, ping it.

Telling your teammates about big ultimates being used can also make a difference (for example a Syndra’s biggest strength lies in the nuke of her ultimate). Tell your team that “Syndra used R” in order to help them think about how to appproach a fight.

If you keep all of those details in mind, you’ll always be able to plan out a teamfight accordingly (or if you even want to take one).

Your ability to take in a lot of stuff happening at once and figure out what’s relevant to you (e.g. spotting the critical spells to dodge in a busy teamfight that looks like a fireworks factory exploding).

The information you should prioritize

Early Game

The most important info right of the bat is analyzing the enemy summoner spell. Far too many times have i seen people commit for an early kill, just to see the enemy pop a barrier and run off. Knowing whether the enemy support runs exhaust or ignite can be just as crucial.
Next up, keep track of experience. It takes 7 minions in a solo lane or 9 in bottom lane to reach level 2. Use this knowledge to your advantage. Reach level 2 ahead of the enemy? Punish them for overreaching. Vice-versa, avoid getting collapsed on if the enemy has the minion advantage. Just keep good count of the minions and this shouldn’t be a big deal. The same is important for level 6. Try to play around level 6 powerspikes.
If the enemy uses summoners, let your team know through pinging it.

Mid Game

When the first roams start happening, ultimate and summoner spell cooldowns become extremely valuable. Earlier in the game, those spells still have a bigger impact than in a full on 5v5 teamfight later on.
Apart from that, keep track of other objectives such as the Herald (who possesses the item to summon it for example) or what Drake is up (Infernal and Mountain Drake are the strong ones you’d want).

Late Game

Arriving at the later stage of the game, you will always want control over Elder Dragon and Baron ahead of time (press Tab to keep track of when it respawns, secure vision ahead of time).
Teamfights tend to get messy so try and keep track of as many things as you can, but prioritize the 3 biggest things: Summoner spells, ultimates and active items.

This would conclude the 10-part series of “Why do i suck at League”. Be sure to check out all the other articles in the category. If you have any feedback, leave it here or tell us about it on one of our varying social media platforms. Have a nice day, summoners. 🙂